

A quick drive revealed a pretty successful design overall. With everything finished, it was a simple matter of clicking the BeamNG logo on the export page to bring the creation to virtual-life, and about 10 seconds after that, it was ready to go.

To demonstrate how it all works, I'll go through the process of designing a Jag-ish Lexus 3 Series. Some basic selections are made on chassis design / material and engine placement, and then it's on to the engine itself. It begins with the creation of your own car. In short, the crashes in BeamNG look ridiculously real, and you even have the option to view them in slow motion, or with a cinematic camera mode. The cars are modelled using what's called soft-body physics, meaning each surface is malleable and prone to damage, and vehicle components are individually connected to each other with breakable 'Nodes'. But the real party piece is the crashing, which has underpinned BeamNG since its conception. Driving in BeamNG is where you realise the attention to detail in simulation - coolant overheats, brakes fade and engines stall, with older cars being more prone to failure than the newer models. Like Automation, mods are also available to download, should you ever run out of things to do with the game's default garage. Pre-loaded cars offer countless hours of experimentation, with the ability to alter individual components of the car, like the differential, ECU and exhaust, to name but a few. BeamNG.driveĪnother early-access title, BeamNG has seen gradual development since 2013 and has become a very impressive driving (and crashing) simulator. There's also a surrounding community with plenty of custom mods made by other players, which can be downloaded and added into the game. The suspension setup, gearing, brake specifications and level of safety technology can be adjusted as well, all of which affect the final cost of the vehicle, should you progress to the marketing stage. Engines are created step-by-step down to the very details, with factors like compression ratios, block material and valve timing all coming into play. Styling takes place in a 3D click-and-drag fashion, and car bodies are sculpted and edited using adjustable, preset designs. Automation - The Car Company Tycoon Gameįirst launched in 2015, Automation encompasses the entire process of designing, engineering and marketing a car, in a streamlined sequence that sets the fun-factor as a priority. But before I dive deeper, it's good to know the details of the two games on their own. It's a surprisingly rewarding process that combines just the right levels of fun and simulation-quality realism.


In the past few years, a pair of open-source PC games have formed a partnership allowing users to design their own car and drive it in one fell swoop.
